Wireplumber is the session manager for @pipewire, helping to provide stability and flexibility to your Linux system. You can also do scripting with Lua!
Ah, the riveting saga of #Fennel, yet another hipster language nobody asked for, riding on Lua's tiny coattails. Meanwhile, everyone else is busy actually doing work with #JavaScript and #Python.
Because who needs practicality when you can have... fennel?
https://fennel-lang.org/rationale #hipsterlanguages #Lua #HackerNews #ngated
Announcing Lux - a luxurious package manager for Lua
—mrcjkb.dev
Wanna create cool looking plugins for Neovim? Say less.
**volt** — A plugin for creating reactive UIs within Neovim.
Supports color tools, menu creator & more!
GitHub: https://github.com/nvzone/volt
Oh, joy! Another "luxurious" #package #manager for #Lua. Because, obviously, what Lua really needed was a glorified #cargo #cosplay to solve the earth-shattering problem of... #wrong headers?
Imagine the screams of excitement from the, what, 12 people who noticed!
https://mrcjkb.dev/posts/2025-04-07-lux-announcement.html #Luxurious #Headers #Developer #Humor #HackerNews #ngated
Announcing Lux – a luxurious package manager for Lua
I mean, I don't necessarily *want* to dump #vscode in favor of #neovim, but vscode uses so much memory and cpu, especially with remote or #container #development. But here I am, learning how to configure neovim. I guess I'm learning #lua too. #programming #ide
So I have gone and coded a little something ;-)
https://schallundstille.de/2025/04/04/fixing-foveon-dngs-in-darktable/
GitHub - love2d/love: LÖVE is an awesome 2D game framework for Lua. https://github.com/love2d/love #OpenSource #framework #GitHub #game #lua #2D
May seem small but #FerrousSystems donating their
#rust spec is huge.
In #lua, it's helped so much to design things like #luajit and custom embeds.
https://rustfoundation.org/media/ferrous-systems-donates-ferrocene-language-specification-to-rust-project/
I am in urgent job search mode, so I'm gonna throw this out here and see if anything comes of it.
I am a #Canadian, fluent in both #English and #French. I have experience with several programming languages. My strongest proficiency is with #Haskell and #C. I also have a reasonable grasp of #HTML, #JavaScript, #SQL, #Python, #Lua, #Linux system administration, #bash scripting, #Perl, #AWK, some #Lisp (common, scheme, and emacs), and probably several others I've forgotten to mention.
I am not necessarily looking for something in tech. I just need something stable. I have done everything from software development, to customer support, to factory work, though my current circumstances make in-person work more difficult than remote work. I have been regarded as a hard worker in every job I have ever held.
After a lot of tinkering, we finally made it to the latest release of the #nginx ingress controller on the https://mstdn.dk cluster. The latest release addresses no less than FOUR #CVE records. Critical configuration areas had changed, the GeoIP database had to be cached to avoid rate limiting and the #LUA engine needed some tweaks before it could handle the relative large number of TLS certificates we're using in the cluster, but we finally made it. Sorry about the hick-ups. We're trying to keep expenses from going through the roof, so we've skipped the test setup in favor of gently tweaking things in production. Usually that goes well, but there is the rare exception.
Somewhat related, the #KubeCon / #KubeConEU #Kubernetes conference is next week, which means I'll be in #London for the first time for an entire week. Any suggestions for things worth visiting for a bunch of #nerds? :D
This is the first post of a series about my attempt to create an RPG Engine.
I'm diving back into creating my very own RPG engine after multiple failed/abandoned attempts.
I want it super flexible and avoid hardcoding as much as possible. The post covers using Hollywood-MAL (and Lua which is very similar) for coding and building damage types, creature attributes and status changes, with almost total customization.
#RPGEngine #HollywoodMAL #Lua #Programming
https://www.a-mc.biz/2025/03/26/generic-rpg-engine-dev-log-1/