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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • @StovetoptoMemes@lemmy.mlSchrödinger China
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    53 hours ago

    For what it’s worth, both can be true. An economy can be both strong and precarious, such as many world markets in the 1920’s right before the great depression caused the economic collapse of the west.

    The tariffs thing though is a joke. Not to the people who will be hurt by it, of course, but the idea that it will accomplish anything meaningful. It’s just a scapegoat tactic to blame foreign powers for a weakening dollar.





  • I’ve thought this before and I believe it applies here as well.

    Ultra-rich LGBT people aren’t really allies. Under the queer umbrella by definition, maybe, but not part of the community. It’s for the best to leave their perspectives completely disregarded.

    As it was during more repressive times, being super rich completely insulates them from negative influences. They don’t understand what the majority of queer people have had to go through just to try to live normal lives.

    For example, would anyone who’s never had to worry about money care about the financial benefits of marriage that queer couples risk losing if Obergefell is overturned? Or if someone can count the number of times they’ve ever had to use a public restroom on one hand, would they really care about trans people who are being banned from them?

    He may be gay, but at the end of the day he’s still a rich, white male. There isn’t going to be a leopard-eats-face moment for him, just a jaguar among leopards joining in the face-eating.





  • @StovetoptoThe Legend of ZeldaCreative cooking in TotK
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    7 hours ago

    I am guessing since the source of damage is “environmental” and not a direct from the player. Otherwise, from a coding perspective, you’d run the risk of angering the horde of cuckoos if you light any part of the environment on fire, even inadvertently, and a dumb bird walks into it. Would also probably require tracking the origin of an environmental fire, which could be the player, or a lightning strike, or a fire blob, or some other enemy that uses fire weapons, and I’m not sure the game bothers tracking all that.

    Could also just be a direct interaction with fire to turn the cuckoo into a cooked whole bird with no angry flock no matter what. Not sure if the same happens when shooting them with a fire arrow or hitting with a fire-imbued weapon or anything like that, but I’m happy to (let someone else) try it out and report back with findings.



  • But even Microsoft is guilty of doing that, which infuriates me.

    You ask a simple question like “How do I disable hardware acceleration in Teams” (which used to be a setting before “new and improved” Teams was published) and the top answer ends up being something like “Edit this registry value, it’s easy”



  • Controversial take perhaps, but most of the N64 generation.

    There are a few standout games that I think of fondly, but that was the generation where most developers were still trying to figure out 3D gameplay. Most games were clunky, where playing felt more like fighting against the mechanics rather than working within them. And they aren’t that pretty to look at.

    I also don’t feel any nostalgia when looking at modern games that use that sort of visual aesthetic either. I am fine with pixel art games which emulate earlier generations, because the developers are (mostly) still taking that visual medium and elevating it above what technology was capable at the time, and the end result feels artistic and cool to look at. But games that emulate the early 3D art style are emulating the weird aliasing, melty and inconsistent textures, chunky models, etc. which is just taking the current medium and reducing it down to its worst state.


  • @Stovetopto196@lemmy.blahaj.zonecolors rule
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    116 hours ago

    They are for subtractive color. Additive is RGB. But it’s not that the colors are “different” per se, just that properties of light versus pigment are different when blending. Your eyes still interpret both the same.




  • Cars steer with only one set of tires. Depending on if it is rear-wheel drive or front-wheel drive, it can be either the front or the back that turn when you move the steering wheel.

    Somehow, the set of tires that was not supposed to turn ended up turned, and the car will always be driving at an angle even if the steering wheel is “straight.” So turning the steering wheel to compensate allows the car to drive straight…but angles the entire car.

    It’s like a rhombus.




  • Agreed on the end of the game. >!It was satisfactory (heh) but didn’t leave quite the impact for me as I had hoped. What was more impactful, though, was just looking around at the map and seeing everything that my server friends and I had created. It’s definitely a game that is more about the journey than the destination.!<